Skrypty i configi - Maly problem - pistolety
ROSOMAK - Pią 29 Wrz, 2006 09:18 Temat postu: Maly problem - pistolety Witam
Mam takie pytanko - jak zrobic aby celownik w pistoletach zachowywal sie tak jak w karabinach tzn. byl small i pomniejszal jak i powiekszal sie przy oddawaniu strzalu.Obecnie tak mam w np. AK47 - celownik small a w pistoletach mam "staly" i na dodatek medium Chyba mnie zrozumieliscie Podam jeszcze mojego configa:
Kod: | unbindall
bind "TAB" "+showscores"
bind "ENTER" "drop"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+use"
bind "'" "m4a1; ak47; buyammo1; vesthelm; flash; flash; hegren; defuser"
bind "*" "net_graph 0"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "say * SIEMANKO ALL WYJADACZOM *"
bind "." "awp; primammo; vesthelm"
bind "/" "net_graph 3"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "+quiksilencer"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "famas; buyammo2; vesthelm; "
bind "=" "say SIEMANKO"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "ToggleWAV"
bind "j" "+PlayWAV"
bind "k" "amxmodmenu"
bind "l" "flash; hegren; sgren; say_team *** ECO ***"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "SIG SG-550 COMMANDO; vesthelm"
bind "p" "SG-1 SNIPER RIFLE; vesthelm"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "KP_RIGHTARROW" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "slot3"
bind "PGUP" "+lookup"
bind "END" "slot2"
bind "KP_HOME" "messagemode2"
bind "KP_UPARROW" "+voicerecord"
bind "KP_LEFTARROW" "messagemode"
bind "KP_5" "+quiksilencer"
bind "+" "radio1"
bind "KP_END" "buy"
bind "KP_DOWNARROW" "radio3"
bind "KP_PGDN" "radio2"
bind "KP_INS" "+jump"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+reload"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1"
bottomcolor "0"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "0"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "devl1"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 255 255"
console "0"
crosshair "1"
fastsprites "1"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.6"
mp_decals "300"
name "ROSOMAK"
net_graph "0"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.730000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.860000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
+mlook
+jlook
exec userconfig.cfg
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siatkarz - Pią 29 Wrz, 2006 09:49
w zaleznosci od myszki mozesz sobie zbindowac zmaine celownika na jkis wolnych przyciskach , np.:
Cytat: | bind "MOUSE4" "cl_crosshair_size small; cl_dynamiccrosshair 0"
bind "MOUSE5" "cl_crosshair_size large; cl_dynamiccrosshair 0" |
wtedy masz mozliwosc manewru i nic cie nie zaskoczy (tylko z emusisz miec 5 przyciskow na myszcze
drugie wyjscie to poprastu dopisanie do slot 1 i slot 2 komend ... wydaje mi sie ze to tak moze byc:
Cytat: | bind "1" "slot1; cl_righthand 1; cl_crosshair_size small; cl_dynamiccrosshair 0"
bind "2" "slot2; cl_righthand 1; cl_crosshair_size small; cl_dynamiccrosshair 0" |
wybor nalezy do ciebie
ps. ja osobiscie gram na slot1 small a slot2 large ale jak kto co lubi
ROSOMAK - Pią 29 Wrz, 2006 12:30
dzieki wielkie
Przemek P. - Pią 19 Sty, 2007 04:31
elo nie jest zle co siatek mowi ale bierzmy to pod uwage ze w 1.6 jest tak ze celownik od pistola jest zawsze wiekszy niz ten od karabinku np ustawiasz celownik na large to bedziesz mial przy karabiknu durzy celownik ale jak zmienisz na pistol zrobi sie jescze wiekszy co oczywiscie wynika ? nieda siemiec takiego samego celownika w pistolecie jak np w m4a1. pozdro
potek - Pią 19 Sty, 2007 08:28
Przemek!!!!!!! patrz na date Pią 29 Wrz, 2006 12:30
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