To jest tylko wersja do druku, aby zobaczyć pełną wersję tematu, kliknij TUTAJ
CS bydzia :: www.cs.telsten.com
.: Forum użytkowników serwisu i serwerów CS bydzia by www.cs.telsten.com :.

Skrypty i configi - Maly problem - pistolety

ROSOMAK - Pią 29 Wrz, 2006 09:18
Temat postu: Maly problem - pistolety
Witam !!

Mam takie pytanko - jak zrobic aby celownik w pistoletach zachowywal sie tak jak w karabinach tzn. byl small i pomniejszal jak i powiekszal sie przy oddawaniu strzalu.Obecnie tak mam w np. AK47 - celownik small a w pistoletach mam "staly" i na dodatek medium :/ Chyba mnie zrozumieliscie :D Podam jeszcze mojego configa:

Kod:
unbindall
bind "TAB" "+showscores"
bind "ENTER" "drop"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+use"
bind "'" "m4a1; ak47; buyammo1; vesthelm; flash; flash; hegren; defuser"
bind "*" "net_graph 0"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "say * SIEMANKO ALL WYJADACZOM *"
bind "." "awp; primammo; vesthelm"
bind "/" "net_graph 3"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "+quiksilencer"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "famas; buyammo2; vesthelm; "
bind "=" "say SIEMANKO"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "ToggleWAV"
bind "j" "+PlayWAV"
bind "k" "amxmodmenu"
bind "l" "flash; hegren; sgren; say_team *** ECO ***"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "SIG SG-550 COMMANDO; vesthelm"
bind "p" "SG-1 SNIPER RIFLE; vesthelm"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "KP_RIGHTARROW" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "slot3"
bind "PGUP" "+lookup"
bind "END" "slot2"
bind "KP_HOME" "messagemode2"
bind "KP_UPARROW" "+voicerecord"
bind "KP_LEFTARROW" "messagemode"
bind "KP_5" "+quiksilencer"
bind "+" "radio1"
bind "KP_END" "buy"
bind "KP_DOWNARROW" "radio3"
bind "KP_PGDN" "radio2"
bind "KP_INS" "+jump"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+reload"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1"
bottomcolor "0"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "0"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "devl1"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 255 255"
console "0"
crosshair "1"
fastsprites "1"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.6"
mp_decals "300"
name "ROSOMAK"
net_graph "0"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.730000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.860000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
+mlook
+jlook
exec userconfig.cfg

siatkarz - Pią 29 Wrz, 2006 09:49

w zaleznosci od myszki mozesz sobie zbindowac zmaine celownika na jkis wolnych przyciskach ;] , np.:

Cytat:
bind "MOUSE4" "cl_crosshair_size small; cl_dynamiccrosshair 0"
bind "MOUSE5" "cl_crosshair_size large; cl_dynamiccrosshair 0"


wtedy masz mozliwosc manewru i nic cie nie zaskoczy ;] (tylko z emusisz miec 5 przyciskow na myszcze

drugie wyjscie to poprastu dopisanie do slot 1 i slot 2 komend ;] ... wydaje mi sie ze to tak moze byc:
Cytat:
bind "1" "slot1; cl_righthand 1; cl_crosshair_size small; cl_dynamiccrosshair 0"
bind "2" "slot2; cl_righthand 1; cl_crosshair_size small; cl_dynamiccrosshair 0"


wybor nalezy do ciebie

ps. ja osobiscie gram na slot1 small a slot2 large ;] ale jak kto co lubi

ROSOMAK - Pią 29 Wrz, 2006 12:30

dzieki wielkie
Przemek P. - Pią 19 Sty, 2007 04:31

elo nie jest zle co siatek mowi ale bierzmy to pod uwage ze w 1.6 jest tak ze celownik od pistola jest zawsze wiekszy niz ten od karabinku np ustawiasz celownik na large to bedziesz mial przy karabiknu durzy celownik ale jak zmienisz na pistol zrobi sie jescze wiekszy ;) co oczywiscie wynika ? nieda siemiec takiego samego celownika w pistolecie jak np w m4a1. pozdro
potek - Pią 19 Sty, 2007 08:28

Przemek!!!!!!! patrz na date Pią 29 Wrz, 2006 12:30


Powered by phpBB modified by Przemo © 2003 phpBB Group